/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef Spine_VertexAttachment_h
#define Spine_VertexAttachment_h

#include <spine/Attachment.h>

#include <spine/Vector.h>

namespace spine {
	class Slot;

	/// An attachment with vertices that are transformed by one or more bones and can be deformed by a slot's vertices.
	class SP_API VertexAttachment : public Attachment {
		friend class SkeletonBinary;

		friend class SkeletonJson;

		friend class DeformTimeline;

	RTTI_DECL

	public:
		explicit VertexAttachment(const String &name);

		virtual ~VertexAttachment();

		void computeWorldVertices(Slot &slot, float *worldVertices);

		void computeWorldVertices(Slot &slot, Vector<float> &worldVertices);

		/// Transforms local vertices to world coordinates.
		/// @param start The index of the first Vertices value to transform. Each vertex has 2 values, x and y.
		/// @param count The number of world vertex values to output. Must be less than or equal to WorldVerticesLength - start.
		/// @param worldVertices The output world vertices. Must have a length greater than or equal to offset + count.
		/// @param offset The worldVertices index to begin writing values.
		/// @param stride The number of worldVertices entries between the value pairs written.
		void computeWorldVertices(Slot &slot, size_t start, size_t count, float *worldVertices, size_t offset,
								  size_t stride = 2);

		void computeWorldVertices(Slot &slot, size_t start, size_t count, Vector<float> &worldVertices, size_t offset,
								  size_t stride = 2);

		/// Gets a unique ID for this attachment.
		int getId();

		Vector <size_t> &getBones();

		Vector<float> &getVertices();

		size_t getWorldVerticesLength();

		void setWorldVerticesLength(size_t inValue);

		VertexAttachment *getDeformAttachment();

		void setDeformAttachment(VertexAttachment *attachment);

		void copyTo(VertexAttachment *other);

	protected:
		Vector <size_t> _bones;
		Vector<float> _vertices;
		size_t _worldVerticesLength;
		VertexAttachment *_deformAttachment;

	private:
		const int _id;

		static int getNextID();
	};
}

#endif /* Spine_VertexAttachment_h */
